I was a programmer, build engineer, and part time technical producer for Shiver Entertainment on this title.
I was a programmer and technical producer for Shiver Entertainment on this title.
I was a technical producer for Shiver Entertainment on this title.
Pascal Game Engine ported to DirectX 12
Game Engine developed in C++ and OpenGL
Model and Animation Converter and Archiver developed using C++ and the FBX sdk
I was a gameplay and systems programmer on this virtual reality tower defense game made in Unreal Engine 4 that launched on Steam, Oculus, and Viveport.
Projects and learnings about PDP-11 and PiDP-11 development
Want to know more? Click the link for a copy of my resume.