The Yogi Archiver

I created this converter and archiver during the game engine track at DePaul (GAM 475, GAM 575, GAM 576). It was built using C++ and the FBX SDK. The archiver utilizes many of the same static libraries that I made for the Pascal Engine. For more information on these libraries, check out my Pascal Engine

Here is a video overview of the Yogi Archiver. More in-depth information can be found further down this page.

* Video coming soon! *

What can it do?

The Yogi Archiver serves one purpose: rip necessary data from a .fbx file and package it into a .yogi file. It pulls the following data from .fbx files:

  • Vertex and index data
  • Animation frame and transform data
  • Skeletal data