I created this converter and archiver during the game engine track at DePaul (GAM 475, GAM 575, GAM 576). It was built using C++ and the FBX SDK. The archiver utilizes many of the same static libraries that I made for the Pascal Engine. For more information on these libraries, check out my Pascal Engine
Here is a video overview of the Yogi Archiver. More in-depth information can be found further down this page.
* Video coming soon! *
The Yogi Archiver serves one purpose: rip necessary data from a .fbx file and package it into a .yogi file. It pulls the following data from .fbx files: