Alex Nischwitz

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Software Engineer

Hi! Welcome to my website!

My name is Alex Nischwitz. I'm a software engineer that has been working in the games industry since 2018. I currently work for Nintendo (Shiver Entertainment) on cool AAA ports.

I've also worked on jam games, indie games, AAA games, and more!

Click on a project's button to see more details.

Click here to visit my Linktree.

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Unannounced Title [???, 2024-Present]

I am a programmer for Shiver Entertainment on this title :)

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Mortal Kombat 1 [Nintendo Switch, 2022-2024]

I was a programmer, build engineer, and part time technical producer for Shiver Entertainment on this title.

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Hogwarts Legacy [Nintendo Switch, PS4, Xbox One, 2021-2022]

I was a programmer and technical producer for Shiver Entertainment on this title.

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Fortnite [Nintendo Switch, 2023]

I was a technical producer for Shiver Entertainment on this title.

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DirectX 12 Research [2021]

Pascal Game Engine ported to DirectX 12

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Pascal Game Engine [2019-2021]

Game Engine developed in C++ and OpenGL

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Yogi Archiver [2019-2021]

Model and Animation Converter and Archiver developed using C++ and the FBX sdk

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Djinni & Thaco: Trial by Spire [VR, 2018-2020]

I was a gameplay and systems programmer on this virtual reality tower defense game made in Unreal Engine 4 that launched on Steam, Oculus, and Viveport.

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PDP-11

Projects and learnings about PDP-11 and PiDP-11 development

About Me

Want to know more? Click the link for a copy of my resume.